Learn about LOGOS DIVINÆ, with game manuals & tarot guides

Download a copy of the Manual, read on the fly with your Device or make your own with our print-at-home version for Letter-sized paper.

Check out the Blog for Game Instructions, Tarot Guides, and more

LOGOS DIVINÆ is a versatile, modular card deck that you can use for any game you can imagine. Learn classic, international, and new games or visit our tarot blog to uncover the secrets of cartomancy—or tarot reading.

FREQUENTLY ASKED QUESTIONS

FAQ

How do you pronounce LOGOS DIVINÆ?

Just "logos divine." It was stylized for branding purposes by non-Latin speakers.

What games can you play with a LOGOS DIVINÆ Deck?

Despite their unique appearance, LOGOS DIVINÆ cards are structurally identical to most playing card game formats–meaning you can play virtually any traditional card game–such as War, Crazy 8s, or Scopa–their look and layout is best suited for games that utilize a Four-of-a-Kind mechanics.

Each deck comes with index cards which inform player's of how to format their deck using each card's Series Number, and keys for how to read the symbols featured on every card.

I don't know how to read tarot. How can I learn?

On this very page, when you scroll up, you can select and download an instruction manual that fits your deck.

Within you'll find an overviews tarot reading and acts as a key to the meanings of each symbol found in LOGOS DIVINÆ.

There are many resources to begin your journey with tarot. Subscribe to our YouTube channel have some helpful guides to get you started!

I work in retail, and LOGOS DIVINÆ would be perfect in my store. Are they available for wholesale?

Yes, if you are an independent business owner, buyer, or distributor–we have wholesale prices released quarterly. You can contact us at sales(at)little-red(dot)co

Is tarot evil?

No. Tarot began as an add-on to standard playing card decks in Italy during the Renaissance. Hundreds of years later, it was used for a form of self-betterment by members of secret societies—organizations interested in the cross-section between myth, ideology, self-betterment, and our sense of identity.

The idea was simple: if you can embed wisdom traditions into a tool used for idle tricks and gambling, that wisdom will persevere through even the most banal times.

It is worth noting that most ancient forms of divination prohibited in biblical passages bare nothing in common with the modern invention of cartomancy, which relies on the same random number generation (RNG) used in games of chance, unlike say haruspex or augury, which rely on sacrificing animals or reading the movements of birds in order to determine the will of deity, or necromancy—consulting with the dead.

The RNG of cartomancy is more akin to casting lots (like flipping a coin) which is totally acceptable in both the Old & New Testaments alike.